All of this is to say: I don’t need to make any of these excuses for Hollow Knight. Those games aren’t about those things and it could even be argued that having them could dilute what they are about. It doesn’t matter that Super Mario Odyssey’s story is a barebones save-the-princess tale, that Gone Home doesn’t have incredibly deep gameplay mechanics, or that Tetris’ graphics aren’t mind-blowing. A ll too often, I feel the need to excuse one aspect of a video game for not being quite as good as the rest of the product.
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